Agnimal Candle
FIRE 4

Agnimal Candle

  • ATK:
  • 1700

  • DEF:
  • 0

  • View:
  • 2739




If this card is added to your hand, except by drawing it: You can Special Summon this card. You can only use this effect of "Agnimal Candle" once per turn. Once per Chain, up to thrice per turn, if a monster is sent to your GY (except during the Damage Step): You can increase or decrease this card's Level by 1.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 9, 2026
59± 8/ 100
Power Score
Intrinsic 58
Deck 59

Agnimal Candle — Power Evaluation

Final Score: 59 ± 8 · Confidence: Medium

  • Intrinsic: 58 · Deck: 59 · Meta: provisional
  • Primary role: Material body · Secondary: Extender

Why it scores here

Agnimal Candle is a Level 4 FIRE Pyro Tuner whose main value is clean synchro material with a flexible level: it can be Special Summoned when added to hand (not by draw, once per turn) and can shift its Level by 1 up to three times per turn in response to monsters hitting the GY. The 400-deck sample shows it is run almost universally across 48 archetypes at about one copy, which confirms portability and low deck cost rather than raw power. High ATK (1700) earns no points, and the lack of any combo, guide, or searcher evidence keeps the combo and resource axes low.

Axis scores

Axis Score Evidence
Accessibility 55 Depends on being added to hand by other cards, which the evidence does not identify; it is run in 400/400 sampled decks at 1.04 average copies, so access is common but not proven as a live opening-hand route (observed, inferred).
Combo & Conversion 35 No combo boards were supplied, so the only conversion is a text-level hand Special Summon plus a Tuner body that enables synchro lines (inferred).
Resource Economy 30 No card advantage, draw, or GY refuel is printed; the hand summon is a free body with no return (verified).
Effect & Interaction 10 The card has no negation, removal, or hand-trap effect; its effects only summon itself and change its Level (verified).
Material Utility 72 Level 4 Tuner that can move its Level by 1 up to three times per turn, usable even if its own effects are negated since the Tuner body remains (verified text, inferred flexibility).
Resilience & Flexibility 45 Its summon needs an add-to-hand event and its Level-change effect is once per chain; there is no redundancy or multi-zone effect beyond the body (inferred).
Deck-Building Efficiency 80 Typical 1 copy, no garnets, locks, or brick risk, and it fits 48 archetypes with no archetype restriction (observed, verified card text).

Calculation

Weight profile: 0.7 Material body + 0.3 Extender. Intrinsic ≈ 58, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean Level 4 Tuner body that is easy to synchro with
  • Level can be adjusted by 1, up to three times per turn, to fit synchro requirements
  • Runs in 400 of 400 sampled decks across 48 archetypes at about one copy each

Weaknesses

  • No combo, searcher, or guide evidence confirms a real conversion route
  • Once-per-turn hand Special Summon depends on being added to hand by another effect
  • No card advantage, disruption, or resilience beyond the body itself

Counters / choke points

  • Ash Blossom & Joyous Spring (observed as a frequent partner, not as a counter; it can stop the hand summon if the card is searched or added)

Best use

Tuner body and level-adjusting synchro material, summoned from hand when added to hand. Decks: Centur-Ion, Crimson Dragon, Archfiend, Bystial/Byssted, Horus, Ashened. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 4 FIRE Pyro Tuner, ATK 1700; Summons itself from hand when added to hand (not by draw), once per turn; Level change of 1 per chain, up to three times per turn, when a monster is sent to the GY (not during Damage Step); Formats: TCG, OCG, MasterDuel
  • Observed: Present in all 400 sampled decks at 1.04 average copies; Spread over 48 distinct archetypes and three gameplay types (79% in type 7); Usage statistics show 100% inclusion at 1 copy in Tenyi and Swordsoul
  • Inferred: Material utility is high because the Level flexibility converts to synchro summons; Hand summon is an extender-style effect that depends on an add-to-hand event
  • Data gaps: No combos supplied, so combo conversion is text-only inference No guides supplied No searchers or add-to-hand sources identified in the evidence No banlist token; assumed unlimited (3 copies) Archetype is null, so the card is not tied to a named support engine











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